![]() There are three ideologies available to choose, all of which were formerly the Industrial era social policies: Order, Freedom, and Autocracy. Each ideology has 16 unique tenets, which are unlocked and feature bonuses similar to social policies in the core game. Two new social policy trees were added to replace the old policies becoming ideologies. Aesthetics focuses on culture while Exploration focuses on naval activities. In addition, the Piety policy tree has been updated so that it now deals entirely with religion. The diplomatic gameplay aspect has been improved in the expansion. With the introduction of the world congress, beginning in the Renaissance era upon one civilization discovering printing press and meeting every other civilization, proposals can be voted on that influence the conditions within the world, trade embargoes, as well as world activities such as the World's fair. In order to achieve the diplomatic victory, one must be voted the world leader at a World Congress meeting. ![]() The cultural victory has also changed with the introduction of tourism. Tourism is achieved by creating great works of art, music, and writing. A civilization's tourism output must be greater than every other civilization's culture output to achieve the cultural victory. ![]()
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May 2023
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